experimental gameplay
Prototype a Game in Under Seven Days
Another of my favorite sessions at the GDC '06 was titled How to Prototype a Game in Under 7 Days. It was somewhat of a followup on the previous years' GDC presentation about the initial Experimental Gameplay Project since the fantastic session brought about such a slew of "how are you making these games so quickly?" questions from the crowd.
For one thing, the Experimental Gameplay Project is the source of an immense amount of fun. There are a ton of great and crappy games on that site from the project's entrants. It's a terrific, incredible, amazing resource to see how some other innovative game designers think. Anyway, back on topic...
The EGP folks posted the slides from the session, if you'd like to check it out... honestly, start by reading the above-linked Gamasutra article before sapping 50MB from the EGP servers, eh? Only snag that puppy if you're really interested in seeing more.
At any rate, I highly recommend reading up on this session as it's a great view into the minds of some rapid-prototyping game designers.
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